Metroid Dread – Nintendo Switch Review

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Metroid Dread – Overview Trailer – Nintendo Switch

Metroid Dread is a direct sequel to Metroid Fusion, a Game Boy Advance title released in 2002. If you’re a fan of Samus Aran and the Metroid franchise, then you totally have to play this one! You can still have fun with Metroid Dread regardless of your previous experience—if anything, you’ll have more reasons to go back to Metroid Fusion and, then, try other Metroid games too!


Animations are on point, and cutscenes—especially before and after a boss fight—are beautiful. Maybe the nature of Metroid Dread (an almost empty planet, scarcity of enemies or even allies, a small world with only a few levels) doesn’t help to make it an impressive game in the graphics department, but it’s a nice improvement when compared to other Metroid games. Don’t forget it’s a sequel to a GBA game from almost 20 years ago!
As for the voice acting, it’s okay. It’s not like Metroid Dread has a lot of dialogue anyways—to the point that hearing Samus speak for the first time is such an event…
These robots (aka the E.M.M.I. – Extraplanetary Multiform Mobile Identifier) went rogue and will kill Samus on sight, so at first, your only option is to run and hide. Luckily, there are specific areas assigned to them. From a gameplay perspective, the E.M.M.I. are some of the strongest enemies of the game, and you can only defeat them after beating a boss that looks like a giant eyeball and acquiring a special skill that will become unavailable after defeating said E.M.M.I. If they hear or see you, they’ll start chasing you; if they touch you, you’re dead—well, not really, but the quick time event has such a small window that it’s really hard to escape from them.
By finding dragon statues, Samus can upgrade her weapons and learn valuable skills to help her access new areas and escape the E.M.M.I. For example, you can make yourself invisible or just dash away. As in every Metroid game, going back to a door you couldn’t open or a block you couldn’t destroy is the heart and soul of Metroid Dread. Sometimes you don’t know where to go next, and the game gives you no clues, so using the map to analyze blocked paths and missed items is your best option. Ironically, the whole game is too linear for a Metroidvania, so it’s not like you can get lost or hit a wall. There’s nothing to fear, casual gamers!


We recommend all Metroid fans to play Metroid Dread and discover how the Fusion-Dread saga ends. If you have never played a Metroid game before, go emulate Metroid Fusion before buying this one—if you enjoy that one, then you’ll absolutely love Dread!
Editor/Writer

Author: Rod Locksley
Hey! I’m Rod, and when I’m not watching anime or playing video games I’m probably writing about them, but I’m also a graphic and web designer, and I even published a comic book and worked like 4 years for a well-known MMORPG. Curiously, my favorite series are quite different from each other, so I’m still trying to understand what I really like in an anime…
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